01Procedural Backdrop

Open-source GLSL shaders.

Featured study

Aurora Field

Five recovered shader systems plus one authored point-field study, with live WebGPU, automatic WebGL2 fallback, readable GLSL, and interactive controls. Now viewing: Layered cyan and violet light shaped by time, noise, and a quiet synthetic pulse.

Live index06 studies
Shader index

Open source shaders.

Compare each shader by its render primitive, input signal, motion model, and GPU pipeline. Filter the collection, then open any study to inspect the GLSL.

Family
Driver
State
Procedural Backdrop·Active

Aurora Field

Layered cyan and violet light shaped by time, noise, and a quiet synthetic pulse.

Open Aurora shader study
Audio Visualization·Active

Voice Wave Particles

A luminous additive waveform assembled from hundreds of procedural point-like sparks.

Open Voice Wave shader study
Particle Typography·Active

Morphing Echoes Title

The word ECHOES drifts between five typefaces, an orb, and an icosahedral constellation.

Open Echoes Title shader study
Point-cloud Transition·Active

Orb-to-Scene Reveal

A silver orb opens into a terrain-like point cloud carried by a looping flow simulation.

Open Orb Reveal shader study
GPGPU Materialization·Archived · fully demonstrated

Point-Cloud Materialization

Four reversible 3.5-second transitions coalesce a point field while six independent looping motions animate the unresolved cloud.

Open Point Cloud shader study
Point-Cloud Styling·Active · authored study

Stylized Point Field

One stable point target becomes tangent neon ribbons, binary phosphor glyphs, or watercolor pooled through a shared pigment mask.

Open Point Field shader study
Fully open source

Remix the shaders.

Every shader, runtime, control, procedural geometry generator, and test lives in the public repository under the MIT License. Fork it, study it, and make it your own.

Explore the GitHub repository
06Open-source shader studies
13Readable GLSL source units
07Documented GPU programs
MITPermissive project license