Aurora Field
Layered cyan and violet light shaped by time, noise, and a quiet synthetic pulse.
Open Aurora shader studyFive recovered shader systems plus one authored point-field study, with live WebGPU, automatic WebGL2 fallback, readable GLSL, and interactive controls. Now viewing: Layered cyan and violet light shaped by time, noise, and a quiet synthetic pulse.
Compare each shader by its render primitive, input signal, motion model, and GPU pipeline. Filter the collection, then open any study to inspect the GLSL.
Layered cyan and violet light shaped by time, noise, and a quiet synthetic pulse.
Open Aurora shader studyA luminous additive waveform assembled from hundreds of procedural point-like sparks.
Open Voice Wave shader studyThe word ECHOES drifts between five typefaces, an orb, and an icosahedral constellation.
Open Echoes Title shader studyA silver orb opens into a terrain-like point cloud carried by a looping flow simulation.
Open Orb Reveal shader studyFour reversible 3.5-second transitions coalesce a point field while six independent looping motions animate the unresolved cloud.
Open Point Cloud shader studyOne stable point target becomes tangent neon ribbons, binary phosphor glyphs, or watercolor pooled through a shared pigment mask.
Open Point Field shader studyEvery shader, runtime, control, procedural geometry generator, and test lives in the public repository under the MIT License. Fork it, study it, and make it your own.
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